Technology has transformed the way students learn, work together, and evaluate their understanding in the current education system. Traditional methods of teaching in the classroom, although helpful, are not flexible and do not fully engage students who are accustomed to interactive and technology-driven environments. Web-based learning platforms have been found to be an answer through their scalability, accessibility, and interaction potential for education. However, most of the existing platforms only handle either content presentation or testing, little combining cognitive skill development and gamification methodologies. In this research, an innovative web-based learning application that brings together three integral components—notes, quizzes, and cognitive skill games—is introduced under a combined platform.
Introduction
The text discusses the evolution of education toward Web-Based Learning (WBL), highlighting how technology has transformed teaching and learning by enabling flexible, student-centered, and interactive environments. While existing WBL platforms and learning management systems improve access and engagement, they often lack integration between content delivery, assessment, and cognitive skill development. Gamification is commonly used but is typically limited to superficial rewards rather than meaningful skill-building activities.
To address these gaps, the proposed system, EduBoard, introduces an integrated, gamified web-based learning platform that combines lecture notes, auto-graded quizzes, and cognitive skill games in a single ecosystem. The system features role-based dashboards for students and teachers, secure authentication, modular design, and performance-based game unlocking to motivate learners. Students can access notes, attempt timed quizzes, track performance, and unlock brain-training games, while teachers can upload content, create quizzes, and monitor student progress.
Overall, the work demonstrates that EduBoard effectively integrates learning content, assessment, and cognitive development through gamification, offering a more holistic and engaging approach to web-based education compared to existing systems.
Conclusion
This paper proposes a comprehensive web-based learning environment with notes, quizzes, and cognitive ability games to facilitate student interaction, effectiveness in learning, and teacher-student communication. The principal achievements of the system include:
Secure Registration and Role-Based Dashboards: Student and teacher have their individual dashboards with appropriate authorizations. Time-Bound Quizzes and Automated Assessment: Instant feedback for quizzes is offered to students, and their performance is monitored in real time.
Centralized Notes Administration: Various note formats can be uploaded by teachers and shared with students depending on their role.
Gamification and Cognitive Development: Students access learning games from the performance in quizzes, promoting motivation and cognitive development.
Positive Impact on Engagement: Pilot deployment indicates greater student engagement and improved knowledge retention.
The study demonstrates how having delivery of content, testing, and cognitive skill acquisition all on one platform results in a superior learning experience compared to traditional methods or ad-hoc web-based tools.
References
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