In our world, Time and Effort are worth more than money. With everything around constantly becoming easier and easier to do, we still dream of having work done by actually doing next to nothing. Making things happen with the snap of a finger (quite literally with our paper) is so close yet so far from our grasp. In our paper we aim to use these kind of hand gestures to make complex actions happen. Our aim is to create a System that can Intake and Understand Commands and then use said commands in various Static and Dynamic Environments.
Evolution is the backbone of Mankind. Ever since the world began to take shape as we know it now, communication has been an important part of the Human Experience. Before Languages, Words or even Sounds were used in communications, Signs and Gestures were present making them the earliest form of Humans reaching out to fellow humans. The world as we know it has been shaped by Communication and Gestures. Now as we hit the pinnacle of Human Innovation, The world has come full circle. With people becoming more accustomed to getting their work done easily with the help of technology, Artificial Intelligence and Deep Vision are shaping out to be the two most important parts of the future of technology and mankind. Sensors, Cameras and other Reception devices have taken center stage in the tech world with Artificial Assistants, Voice Assistants, Vision-Oriented Vehicles,Sensor-Based Machinery and Automation making the lion-share of the world’s dependencies. OpenCV applications that have been using a device as simple as a webcam have been very interesting developments in the world of coding. Making things happen with the flick of a wrist, or lifting of a finger all without the need to even type.
II. LITERATURE SURVEY
In this paper , Background subtraction was used to extract Hand Region. Camera records a live Video from which frames are taken as Gesture boards. The performance is Efficient but Underwhelming.
In this paper Hand gestures were recognized using live video. The method used to filter and accurately Pixelate was Greyscaling. This method was inefficient and had trouble recognizing gestures when the skin tone of the hand was on the lighter side.
In this paper , Dynamic Hand gestures were used to imply Alphabets to determine words and sentences in Sign Language. Real Time Video Capture was performed and Visual Grid was used to recognize the Hand Positioning. This application is effective but limited to alphabets. Visual Grid is also time taking method.
In this paper, Human Computer Interaction Techniques and Hand Gesture Recognition systems were examined and evaluated. Methods included Hand Signal Segmentation, RGB color scheme and Markov hidden models.
In this paper,Various three-dimensional Hand recognition methods and Input methods examined it includes Conventional Cameras, Webcams and Depth Sensors. Static, Dynamic, 2D and 3D Recognition and Trajectory Models were examined.
III. PROBLEM STATEMENT
There have been many Image processing programs that use heavy machinery with very specific high level specifications with a very low ease of access. Our aim is to create an efficient and effective Hand Gesture Recognition system without requiring a high amount of processing power or a very powerful visual sensor. We also aim to apply the inputted gestures to applications in both 2 and 3-dimensional simulations in a hassle-free manner.
IV. PROPOSED SYSTEM
Hand Gesture Recognition using a Method knows as Gaussian Blur to capture a clear image of a Hand making a Gesture and Converting them into necessary contours.
A 2-Dimensional Static Application
A 2-Dimensional Dynamic Application
A 3-Dimensional Dynamic Application Using OPENCV, Python and C#.
A. Advantages Of Proposed System
A new and Dynamic approach to using OPENCV and Python in Hand Gesture recognition. Gaussian blur improves efficiency and ability for the program to be effective in any kind of an environment.
Applications provide gateway to using the gestures recognized into a wide range of Environments and Situations. Having both two and three-dimensional applications that are perceived statically and dynamically, our paper covers all the major domains that can be accessed using Python and Computer Vision using a Basic Camera (Webcam).
B. System Architecture
Below given System Architecture shows the step by step work we did while implementing our project from Hand Gesture Intake to the various applications.
This process involves 5 major steps which are:
Hand Gesture Input, Intake And Recognition:Hand gestures are taken in through the webcam attached to the system. The background ideally shouldn’t be spotty or inconsistent. Python and OpenCV are used to recognize the hand out of the picture frame and recognize the contours and Hand structure.
Gaussian Blur For Image Modification:Gaussian Blur or Gaussian Smoothing is a technique with which Images are intentionally blurred to reduce noise and detail of the image. It is an image preprocessing method used to enhance image structures and scale representations.
2-Dimensional Static Application (Calculator):The gesture is taken in as an image (An image is captured every time the user makes two of his fingers make a snapping gesture). The grid location at which the snapping takes place if in the calculator’s display matrix on the screen would take an input as to where the fingers are. Multiple finger clicks can be used to perform simple arithmetic operations.
2-Dimensional Dynamic Application (Ping Pong Game):Gestures are being constantly monitored in video format and the gesture grid keeps moving along with the movement of the hand. This movement is used to move the pong paddles to the desirable position in order to strike the ball. 2 Hand gestures (Left and Right) are constantly monitored and can be used to play a 2-Man game with a scorecard and an end of game screen.
3-Dimensional Dynamic Application (Unity Simulation):An environment is built using Unity engine and, in this environment, we introduced some blocks as weighted 3D objects held in place using placeholders which the user can manipulate using his constantly monitored hand gesture.
Hand gesture as inputted by the user is shown in Fig 2. This is automatically darkened to view the fingers and the spaces between them. The program identifies the Hand and determines its setpoints (Contours) as shown in Fig 3. Finger placement-based selection is used to input the desired numbers into the calculator (Created in a 2D simulation) as shown in Fig 4 and the output is shown in Fig 5. These same hand contours are used to control paddles in the mini pong game (2D Dynamic Environment designed by us) as shown in Fig 6. Fig shows A 3D Block environment developed using Unity. The blocks have weight and act like real life objects. The Hand gestures are used to control a 3D Hand to capture movements resulting in Impact as shown in Fig 8.
VI. FUTURE SCOPE
This System can be enhanced Further by using better image capturing equipment like Depth-Based Motion Sensors or Professional Frame-by-frame Cameras.
Computer Vision can be used in a vast multitude of Application ranging from Remote Sensing and Microscopic Applications all the way to space exploration and Astronomy.
1) In this paper we created a System that can intake Hand Gestures, understand them and assign them to various commands in Static and Dynamic Environments.
2) We have presented the Outputs and the Implementation in this paper.
Literature Review on Dynamic Hand gesture recognition” by Avinash D. Harale, Kailash J. Karande. AIP CONFERENCE (2021).
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 “Hand gesture recognition on Python and OpenCV” AP Ismail, Farah Adhira Abd Aziz, Nazita Mohamat Kasim. IOP Conference (2021)
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 “Hand Gesture Recognition System” Neha Kadam, Priyanaka Kalambarkar, Shilpa Joshi, Rameez Shamalik. Research Gate (2021).
 “Hand gesture recognition for sign language using 3dcnn” Munir AlHamadi, Gulam Mohammed, Mahdood Abdul, Mansour Al-Suleiman. IEEE Access (2020)
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